This game was a small, casual, fully in-house title developed by Playsoft in a single month of free time between bigger projects. Players could compete in a wide selection of arcade game modes - race, capture the flag, domination - and win coins to unlock new avatars.
I was the lead developer on the project and was responsible for most of the game architecture and logic. Game was implemented in Unity with real-time multiplayer based on Photon Networking. Game saw only a limited release on App Store.


